Indiana+University+Hoosiers

Indiana University Hoosiers IU began playing football in 1884. The 52,692-seat, open-air [|Memorial Stadium] was built in [|1960]. There have been many renovations since the original construction, including installing artificial turf in [|1970], the replacement of wooden seats with aluminum, installation of sound and lighting systems, and laying of a new [|Astroturf] surface in [|1986], which was subsequently replaced with natural grass in [|1998]. In [|2003], [|AstroPlay] artificial turf was installed. Plans went through on September 22, 2006 to enclose the north endzone of Memorial Stadium. This addition is part of a $55 million overhaul of Indiana University's sports facilities. In the University's Facility Enhancement Plan the following was stated: "The Memorial Stadium North End Zone Project will house a new, state-of-the-art strength development area used by over 600 Indiana student-athletes. In addition, coaches offices and meeting space for the football program, a Hall of Honor which will spotlight successful student-athletes and teams throughout the history of IU athletics and athletic administration offices will be a part of the plan. The project also calls for the removal of the north and south end zone bleachers." The Hoosiers are coached by former offensive coordinator [|Bill Lynch], who replaced [|Terry Hoeppner] in June 2007 due to Hoeppner undergoing brain surgery. Hoeppner died on June 19, 2007. The team has made the following bowl game appearances. Indiana's most successful football coaches to date were [|Bill Mallory] and [|Bo McMillin]. The above article was taken from Indiana Hoosiers and the main article Indiana Hoosiers Football If you don’t like the color red, avoid Indiana games, because as you can see from the picture above, the stadium and the parking lots are bathed in it. There are flags everywhere you look and the people have everything from sweaters and socks to cars and vans in the Hoosier Red. At the stadium, tailgaters set up about three hours before game kick-off. There are grass, gravel and paved lots. The grass areas, the farthest from the stadium, host the professional tailgaters. These people have huge cookers, big picnic tables, tall flags and room to spread out. The paved lots, by contrast, are for the big-givers. They have small reserved spaces. These tailgaters don’t have the room to do much cooking, but they are so close to the stadium that they can come out at halftime to enjoy a drink and a sandwich. These reserved lot folks tend to just pop a tailgate or a trunk, fix a cold sandwich or open a bucket of chicken and then go into the stadium. The people further out spend more time in effort in creating the perfect tailgating ambiance. The above information was taken from “The Tailgater’s Handbook” by Joe Drozda. **Indiana University Alumni Tailgaiting** The Indiana University Alumni Association sponsors a tailgate before each home game of the season. Meeting in the aptly named "Hoosier Village" the alumni association provides games, activities, and food for all ages as well as a live pre-game show and plenty of Hoosier spirit to prepare fans for the game. Hoosier Village begins 2 hours before game time. [|IUAA - Hoosier Village] media type="custom" key="7452465" Tailgaiting is practially considered a sport at my alma mater, Indiana. Indiana's football team has had so many losing seasons, that many Hoosier fans prefer to stay in the lot across the 17th street from the stadium. Many students have zero intention of actually attending a football game at IU. This is not a location for the mild mannered. In the past the "jungle" as it is known, has been the location for many co-ed shenanigans including but not limited to mud wrestling, heckling, fighting, loud music, enormous amounts of alchol, and co-ed football games that infringe on others tailgates. Plain clotehs police officers often patrol the area, in hopes of catching one of the many underage students partaking in tailgaiting. In recent years, IU students have kept themselves pre-occupied at tailgates with a game called "Flip Cup," which is a beer drinking relay race. The tailgate usually continues after the game and into the evening as students drift down to Bloomington's bar strip on Kirkwood. For those who don't want to get caught up in the mishap, the closer to the back of the lot that you park, the more peace you will have. Traffic after the game will be unbearable, so plan on lingering around for a bit snacking on those hotdogs you didn't eat.
 * 1967 [|Rose Bowl]: Lost to the [|University of Southern California] 14–3.
 * [|1979 Holiday Bowl]: Defeated [|Brigham Young University] 38–37.
 * 1986 [|All-American Bowl]: Lost to [|Florida State University] 27–13.
 * 1987 [|Peach Bowl]: Lost to the [|University of Tennessee] 27–22.
 * 1988 [|Liberty Bowl]: Defeated [|South Carolina] 34–10.
 * 1990 [|Peach Bowl]: Lost to [|Auburn University] 27–23.
 * 1991 [|Copper Bowl]: Defeated [|Baylor University] 24–0.
 * [|1993 Independence Bowl]: Lost to [|Virginia Tech] 45–20.
 * [|2007 Insight Bowl]: Lost to [|Oklahoma State University] 49–33.

I have posted the rules for the game from the official flip cup site, along with an image. []
 * FLIP CUP, A Favorite Tailgating game amongst the collegiate crowd**:

STANDARD GAME RULES

  A standard match consists of anywhere from 4 to 8 players per team. Once you have been placed on a team you cannot switch until after the match is completed. Each team picks a side of the table they want to be on and then each player will fill their cup with a small amount of beer. There is no official amount of beer, but a good rule of thumb is to go up to the first line of your plastic cup if there is any debate. Designate one end of the table as the starting end, and the other as the anchor end. The first player at the starting side will be assigned cup #1 and so on down the line. The game starts when both player #1's tap each other's cup and then tap the table. Also known as "The Gentleman's Start." From there each player #1 will drink the amount of beer in the cup. Then they will place the cup FACE UP on the edge of the table and proceed to flip the cup until it lands FACE DOWN. Then player #2 can drink their beer and proceed to flip, and so on down the line until all team members have flipped. The first team to flip all of their cups wins that game.

If 2 cups on opposing sides land at the same time you go to a tie breaker known as JUNGLE RULES (see below). Remember, if 2 cups hit the table at the same time, it is the cup that settles first that wins.

The winner of the match is the first team to reach the designated amount of game victories. If there are 4 players on each team, the first team to 4 games wins the match. If there are 5 players on each team, the first team to 5 games wins the match, and so on. This method will give every player the chance to start a round. And as always, you must win by 2.

JUNGLE RULES Jungle Rules is when everyone at the table participates at the same time. The entire table will Gentleman's Start, then everyone will flip. The first team to have every team member flip their cup will win.

SURVIVOR FLIP CUP RULES Survivor follows the same general rules as a standard match except after each game the losing team votes off a player. The rest of the team will have to make up for the loss by 1 player drinking 2 cups. So if there were 5 players initially playing and then they vote 1 off, the 4 remaining players would have to still account for 5 cups and so on until 1 player would have 5 cups. You keep playing until one team is out of players.

With all of the moving around that goes on with Survivor there needs to be a consistent method for starting. To do this you always stay in cup order. Whoever has cup #1 starts, then after a player is voted off, whoever has cup #2 starts. It is possible that the same person could start all pf the games depending on what cups they are accountable for.

KING OF THE TABLE RULES (KOT) This can be described as a combination of Survivor and Jungle rules. You can have as many players as your table will hold. The whole table will Gentleman's Start and the last player to flip their cup is voted off. This will continue until 1 player is left, and they are the King of the Table.

A very important rule of KOT is that once the game starts you cannot leave the table until you either lose, or the game is over. With so many people playing it is important to keep the game moving.

POWER FLIP HOUR RULES Perhaps the most lethal of all the Flip Cup games. With this game you do a power hour (drink one shot of beer every minute for an entire hour) but instead of just drinking the beer, all participants must flip after drinking, much like KOT. The last player to flip must drink an additional shot of beer.

CHEATING If two hands are used to flip or guide the cup it, is an illegal flip. Only one hand is permitted to make the flip. The non-flipping hand may act strictly as balance assistance for the cup on the edge of the table. Sometimes you are forced to play on tables with "less than ideal" edges, so it is necessary for added support. This in no way is meant to help guide the cup during the flip; just to keep it from falling off of the table. Also the non flipping hand must remain completely still during the flip if it is used for balance assistance. This will eliminate any debate about it being used as a guide. The only time contact with the cups by 2 hands is allowed is to place the cup on the edge or to re-set the cup if a complete flip is not made.

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